Wendy Mejia

For the past seven years, I've helped build live-service experiences for MARVEL Strike Force, contributing across gameplay design, narrative, long-term content planning, cross-functional collaboration, and production workflows. I enjoy solving creative problems, improving how teams build games, and exploring new ways technology can create memorable player experiences.

From creating original Marvel characters to establishing narrative pillars for year-long storylines. I design player experiences that bring together gameplay, narrative, systems, and creative collaboration to build worlds players remember.

I CREATE PLAYER EXPERIENCES THROUGH GAMEPLAY, NARRATIVE, AND CREATIVE PROBLEM SOLVING.

Flowchart displaying career progression from QA Tester to Senior QA Tester to Associate Game Designer to Game Designer with icons of a bug, shield, game controller, and feather.
List of achievements including creating a Marvel character, contributing to narrative content for a live service game, owning narrative and design content across campaigns, establishing narrative pillars and storylines, and collaborating across various production departments.
Visual overview of my game design interests, including gameplay design, systems design, narrative design, cross-disciplinary collaboration, developer tools, workflow improvement, and emerging technologies that enhance player experiences.
A woman with long dark hair in a dark environment, looking down, with a faint glow illuminating her face from her laptop as she writes.
A woman with long dark hair in a dark environment, looking down, with a faint glow illuminating her face from her laptop as she writes.
Section titled 'What I Do' with four sections describing four roles or skills, each with a purple icon: a notepad and pencil for Narrative Strategy, a person icon for Narrative Design, a gear for Implementation, and a handshake for Collaboration.