Nemesis
The Nemesis Event Campaign was the final piece of storytelling that players would experience before Apocalypse came to the game. I wanted this event to ramp up the stakes and drive home the severity of his arrival.
Harbinger of the End Event Campaign
Responsibilities
Brainstorm, outline, and write the dialogue
Create all associated UI text
Collaborate with the art team to generate the event energy icon as well as the event card arts
Set up character storytelling poses and dialogue box types
Create the enemy encounters
Work closely with internal and external QA for testing
Control the movement of data between servers
Monitor the release of the content
Goals
Deliver a storyline that:
is true to the character
works in tandem with the running narrative of Age of Apocalypse
surprises players by putting them in the shoes of the bad guys
